327497

Idle character animation Papillo

2015/08/16 (Sun) 02:19:21

Hello,

I recently made a idle for my character.
I would like in the future add more variations to my animation.( like:Bob in 鉄拳 or Jean in VF..etc..).

So, my question is:

1)If make 3 animations idle as separated files, and ask ef-12 to shift randomly from--> idle 00-->idle 03--->idle 00--->idle02 then back to idle 00 again

How I can achieve that on ef-12 ??

thank you

よろしくお願いします

Papillo

Re: Idle character animation - 小野口

2015/08/16 (Sun) 12:11:25

>Papillo


Sorry, there are no such function.

 

Re: Idle character animation - Papillo

2015/08/16 (Sun) 23:11:36

OK,i see.
ありがとうございます。

So, how i can achieve the same result in ef-12 ?

よろしくお願いします。

Papillo

Re: Idle character animation - 小野口

2015/08/17 (Mon) 12:50:19

EF-12 not support random idle sequence so make one animation include multi different animation. It's only way to implement it.  

Re: Idle character animation Papillo

2015/08/18 (Tue) 11:42:10

ありがとうございます.

I try it but it seems ,there is a limit about the max frame number that 1 motion can support.
I implement an animation with around 250 frame.In the viewer (foolviewer) the animation get wrong.When i decrease the frame number, it s fine.

よろしくお願いします。

Papillo

Re: Idle character animation - 小野口

2015/08/18 (Tue) 12:38:39

Animation length limit not 255 frame per 1 motion, 255 key per 1 animation curve. That's why you can make more long animation if you reduction key on all curve.

Keep going!
 

Re: Idle character animation Papillo

2015/08/18 (Tue) 14:04:54

Hello,

thank you for your answer..!!
I see, now i understand why you tend to have a few keyframes on your data!(cleaner motion as well).
So, to have a good quality motion
I need a few key on my curves and try to hit clean values as well , right ?!

thank you for your time

よろしくお願いします。

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